For this project, I modeled a set of buildings and connector pieces to create a kit-bashed final composition. It was challenging to conceive of an architectural piece of this scale, trying to maintain real-life proportion while optimizing the amount of geometry from the camera's distance. Some details were better achieved in the modeling process, while others were more effectively realized in the texture itself. For the texturing, I used Substance Painter and then exported the project to Unreal Engine to add foliage and render out.
Foliage from Quixel Megascans.
Post-prod with Photoshop.
Concept reference - https://www.instagram.com/p/Cp9jkksuu1I/?utm_source=ig_web_copy_link&igsh=MXFwMjQ2amhvZHJzcQ==